O pozici
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
Co budeš dělat
- Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands.
- Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life.
- Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments.
- Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders.
- Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them.
- Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs.
- Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations.
Koho hledáme
- Industry Experience: Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development.
- Technical Mastery: Advanced knowledge of C++ and multi-threaded programming techniques.
- Graphics: Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra.
- Language & Communication: English proficiency with exceptional communication and collaboration skills.
- Work Style: Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver.
- Qualifications: Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience.
Benefity
- Shipped Titles: Shipped one or more AAA game titles on multiple platforms.
- Engine Specifics: Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
- Console Debugging: Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).